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- #Age of empire 2 build order how to
- #Age of empire 2 build order Patch
- #Age of empire 2 build order free
Let’s say you executed your scout rush very well to the point where suddenly the enemy lost all his army to your scouts as early as 15 – 17 mins => This is your First advantage.
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Here are some good examples of taking an advantage over an advantage in a scout rush:
#Age of empire 2 build order how to
The idea of taking an advantage over another advantage is to be aware when you get a specific advantage and know how to turn that small window of opportunity to significant chance of winning the game. Nobody might have told you this before probably they don’t want you to know about it or they just are doing it subconsciously without knowing. This is the core part of this step by step guide and I highly recommend you to remember this blueprint that I’m about to share with you. As a result, your “Scout Rush” benefits from a better economy and potentially early castle age army technology. In case you haven’t notice, most of these goals aim to delay the enemy from going to castle age.
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Reduce/Kill the army of an enemy once he moves out of his base.Delay enemy gold miners for at least 1 – 2 mins.Force an enemy to make more than 2 spearmen early in feudal age.Kill/Idle as many enemy villagers as possible especially between 12 – 16 mins.Scout the base of an enemy as good as you can (find his main gold patch, wood patch, stone patches as that would help you find different locations from where you could attack him).Try to at least accomplish 4 of these goals in your game only then you have reached the scout rush goal. I have compiled a list of things you should try to pull with a scout rush. Yet it can get tricky at some situations where you don’t know what kind of damage you are looking to do or in other words what’s the scout rush “Goal” or purpose in a particular situation. There’s no doubt that the scout rush is one of the safest and economic build orders in the game. It can also be a 21 pop all you have to do is cut down villager production at 21 pop to research loom instead. Please note that the scout rush is not always 22 pop. Research Double Axe + Horse Collar (horse collar can be delayed but as soon as you have 75 wood you should research it) (Pop Feudal Age: Build a stable with the same 2 villagers.
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(Pop To Feudal Age: send another shepherd to help building the barracks. (Pop 60% To Feudal Age: You should immediately start building a Barracks with the house builder. (Pop 22/25) 40% ~ 50% To Feudal Age: Select a shepherd and move him a little bit forward to build a house and wait for 175 wood to pile up. (Pop 22/25) Click Feudal Age button at the Town center
#Age of empire 2 build order Patch
(Pop 22/25) New Villager as Lumberjack to build (2 nd lumber camp) & + Research Loom at the Town center + select 4 shepherds to go to the 2 nd lumber camp (preferably in a different wood patch if found) (Pop 21/25) New Villager as Lumberjack to (1 st lumber camp) Now total 5 villagers in 1 st lumber camp (Pop 20/25) New Villager as Lumberjack to (1 st lumber camp) And select (an injured villager) to build the 2 nt farm And select (an injured villager) to build the 1 st farm (Pop 18/20) New Villager as a Boar Hunter. (Pop 17/20) New Villager builds a house and becomes Forager once the house is built (Pop 13/15) New Villager as Forager and builds a mill (Pop 12/15) New Villager builds a house and goes to (boar meat) once the house is built. (Pop 8/15) New Villager as Lumberjack and builds 1 st lumber camp Scout around your base for an additional 4 sheep (total 8 sheep) and 2 boars. (Pop 4/5) Build 2 houses and take down sheep by sheep. This is a raw build order presentation to a scout rush. Now that you learnt which civilizations to scout rush with…? Let’s learn the scout rush build order first! But “Eagle Scout Rush” can be used instead.Ĭivilizations colored in green have good bonuses, allowing them to do a better feudal scout rush than non-colored civilizations. On the other hand Aztecs, Mayans and Incas do not have access to the stable building. Turks (Fast gold miners & Light Cav/Hussar upgrades free) Spanish (Blacksmith upgrades cost no gold) Slavs (farms provide better productivity for heavy scout play) Saracens (Selling stone and buying food for scouts) Malians (Free gold upgrade, +5 attack tech for cavalry units)
#Age of empire 2 build order free
Magyars (get free blacksmith attack upgrades) Khmer (No barracks needed to build a stable) Italians (Cavalry units shine in water maps thanks to the bonuses) Indians (Cheap Villagers => Always food for scouts) Huns (No houses needed, Stable works 20% faster) Berbers (Stable Units get a discount 15% & 20%)įranks (get 20% hp on all cavalry instead of bloodlines)